Meccha Chameleon Update Milestones
A stable digest of official announcements that materially change purchase decisions or strategy. This is not an automated patch scraper and does not claim every minor hotfix.
Last checked October 1, 2026: entries below were verified against the developer's official Steam announcement feed and the official Steam store page. The feed was read through the September 25, 2026 announcement. For a patch released after this date, follow the official feed first and treat older route or control advice as provisional.
Verified milestone timeline
| Date announced | Official milestone | Why it matters here |
|---|---|---|
| September 9, 2026 | Nintendo Switch 2 release; cross-play announced as fully supported | Adds an official console version sold through Nintendo. The same announcement says mod maps get cross-play by the end of the year, when the Steam Workshop is to be deprecated and replaced by a new mod system. |
| August 12, 2026 | Over 20 million units sold | Supersedes the July 4 figure below; still a dated milestone, not a live counter. |
| July 4, 2026 | 15 million copies sold | Replaces stale 7 million claims; the number remains a dated milestone, not a live counter. |
| June 26, 2026 | GeForce NOW support announced | Adds an official streaming access path, but does not create a native mobile or macOS release. |
| June 25, 2026 | 10 million copies sold | Shows why undated sales figures age quickly and should not be repeated as “current.” |
| June 9, 2026 | Steam release | Anchors the public release date used in this guide. |
Recent patch window: 3.5.0 to 4.1.1
The August and September 2026 announcements contain changes that alter practical advice, so they belong here instead of being reduced to a version list. Smaller hotfixes between these versions are not itemized.
| Version | Verified change | Guide consequence |
|---|---|---|
| 4.1.1 | Added an option to disable voice chat, set the default voice setting to mute incoming audio, fixed the player limit being ignored when many users joined at once, and temporarily reduced the maximum for Switch 2 hosted sessions from 12 to 10. | Check voice settings before a session; do not assume a fixed room cap, and note that Switch 2 hosts have a lower temporary limit. |
| 4.1.0 | Added Kyoto and Art Museum, reworked Greece and Egypt, replaced the legacy server browser with a five-character join-code search, and hid in-progress games from public searches by default. A September 9 hotfix added a cross-play option. | Share the join code instead of describing where a room sits in a list; rebuild Greece and Egypt routes from live landmarks. |
| 4.0.0 | Added Petit Chameleon (x0.5), usable only if the host allows it, and fixed players floating off the ground and stuck locations. | Hosts decide whether the smaller body type is allowed; agree on it before the round. |
| 3.9.0 | Added the Shopping Mall map and an ID display in the Player Management tab; the developer said the next official map would be the last, excluding collaborations. | Map lists written before 3.9.0 are incomplete; check the in-game map list. |
| 3.8.0 | Added “Mo Eeyo,” a unanimous vote that skips hiding or answer-reveal time, and a BAN feature whose list resets when the server restarts. | Hosts have new room-control tools; a ban does not persist across a server restart. |
| 3.6.1 | Reduced performance drops at high player counts and corrected over-broad blocked-word filtering. | Update every client before shrinking a room or blaming the host connection. |
| 3.6.0 | Added Deep Sea, persistent game settings, number-input buttons, and smaller future update files. | Rebuild map routes from live landmarks; confirm saved room settings before each session. |
| 3.5.3 | Added camera-axis inversion and fixed color values that did not save or reset correctly. | Old control screenshots and paint troubleshooting steps may now be stale. |
| 3.5.0 | Added Exit 8, friend-server search, palette UI changes, and muted microphones by default. | Room setup and voice checks should follow the current options screen, not launch-day instructions. |
| 3.2.0 | Reported that the malicious MOD-map execution path had been closed and confirmed with Steam Support. | Update through Steam and still treat Workshop files, chat links, and separate executables as third-party risk. |
Map changes that invalidate old route lists
Official updates describe reworks, expansions, randomized elements, and new maps including Backrooms, Mansion, Sewer, Penguin Hotel, Sugarland, Osaka, Exit 8, Deep Sea, Shopping Mall, Kyoto, and Art Museum. That is why this site no longer publishes brittle “walk to this exact pixel” pages for each map.
Reworked or expanded spaces
When geometry changes, remember the decision rule rather than the coordinate: seek long sightlines, repeated props, shadow transitions, and believable edges. Rebuild your route from landmarks visible in the current version.
Randomized elements
A memorized room order becomes unreliable. At spawn, identify one anchor, one safe rotation path, and one fallback surface. Seekers should divide areas by live landmarks, not yesterday's screenshot.
What to recheck after every substantial patch
How this update page stays useful
We add an item only when it changes a buyer's platform decision, replaces a major public milestone, or changes the reliability of gameplay guidance. We do not manufacture a “latest patch” headline from every small note. Each retained fact needs an official link, an announcement date, and a plain-language consequence.
If an official post conflicts with this guide, the official post wins. Send the URL and affected sentence through the correction channel; we review factual correction requests separately from general feedback.